NodeCoordinate Class Reference

#include <NodeCoordinate.h>

Inheritance diagram for NodeCoordinate:

Node List of all members.

Public Member Functions

 NodeCoordinate (Scene *scene, Proto *proto)
virtual ~NodeCoordinate ()
virtual int getType () const
virtual Nodecopy () const
virtual int getNodeClass () const

Detailed Description

According to the Coordinate Node of VRML97 specification.

  Coordinate { 
  exposedField MFVec3f point  []      # (-,)
}


Constructor & Destructor Documentation

NodeCoordinate::NodeCoordinate ( Scene scene,
Proto proto 
)

virtual NodeCoordinate::~NodeCoordinate (  )  [inline, virtual]


Member Function Documentation

virtual int NodeCoordinate::getType (  )  const [inline, virtual]

Returns the Type of a Node in the Node subclasses(here pure virtual). E.g. for the NodeGroup it returns NODE_GROUP

Implements Node.

virtual Node* NodeCoordinate::copy (  )  const [inline, virtual]

Creates a new instance of that Node in the Node subclasses(here pure virtual).

Implements Node.

virtual int NodeCoordinate::getNodeClass (  )  const [inline, virtual]

Returns a NODE_CHILD as a node class (used to validate the scene)

Reimplemented from Node.


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