apply(osg::PositionAttitudeTransform &node) | CameraNodeVisitor | [inline] |
cameraArray | CameraNodeVisitor | |
cameraNode | CameraNodeVisitor | [private] |
CameraNodeVisitor(std::string nodeName) | CameraNodeVisitor | [inline] |
getCameraNode(int i) | CameraNodeVisitor | [inline] |
nodeNameToFind | CameraNodeVisitor | [private] |
~CameraNodeVisitor() | CameraNodeVisitor | [inline, protected, virtual] |