ProtoColor Member List

This is the complete list of members for ProtoColor, including all inherited members.

_eventInsProto [protected]
_eventOutsProto [protected]
_exposedFieldsProto [protected]
_fieldsProto [protected]
_nameProto [protected]
_nodesProto [protected]
_primaryNodeProto [protected]
_sceneProto [protected]
addElement(Element *element)Proto
addEventIn(int fieldType, const std::string &name)Proto [protected]
addEventOut(int fieldType, const std::string &name)Proto [protected]
addExposedField(ExposedField *exposedField)Proto
addExposedField(int fieldType, const std::string &name, FieldValue *defaultValue, float min=-FLT_MAX, float max=FLT_MAX)Proto [protected]
addExposedField(int fieldType, const std::string &name, FieldValue *defaultValue, int nodeType)Proto [protected]
addExposedField(int fieldType, const std::string &name, FieldValue *defaultValue, int flags, const char **strings)Proto [protected]
addField(int fieldType, const std::string &name, FieldValue *defaultValue=NULL, float min=-FLT_MAX, float max=FLT_MAX)Proto [protected]
addField(int fieldType, const std::string &name, FieldValue *defaultValue, int nodeType)Proto [protected]
addField(int fieldType, const std::string &name, FieldValue *defaultValue, int flags, const char **strings)Proto [protected]
create(Scene *scene)ProtoColor [inline, virtual]
define(Node *primaryNode, NodeList *nodes)Proto
getEventIn(int index) constProto [inline]
getEventOut(int index) constProto [inline]
getExposedField(int index) constProto [inline]
getField(int index) constProto [inline]
getName() constProto [inline]
getNumEventIns() constProto [inline]
getNumEventOuts() constProto [inline]
getNumFields() constProto [inline]
getPrimaryNode()Proto [inline]
lookupEventIn(const std::string &name) const Proto
lookupEventOut(const std::string &name) const Proto
lookupExposedField(const std::string &name) const Proto
lookupField(const std::string &name) const Proto
lookupSimpleEventIn(const std::string &name) const Proto [protected]
lookupSimpleEventOut(const std::string &name) const Proto [protected]
Proto(Scene *scene, const std::string &name)Proto
ProtoColor(Scene *scene)ProtoColor
write(FILE *f, int indent) const Proto
~Proto()Proto [virtual]
~ProtoColor()ProtoColor [inline, virtual]


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