conj() const | Quaternion | |
norm() const | Quaternion | |
normalize() | Quaternion | |
operator *(float f) const | Quaternion | |
operator *(const Quaternion &q2) const | Quaternion | |
operator *(const Vec3f &v) const | Quaternion | |
Quaternion() | Quaternion | [inline] |
Quaternion(float ix, float iy, float iz, float iw) | Quaternion | [inline] |
Quaternion(const Vec3f &axis, float angle) | Quaternion | |
w | Quaternion | |
x | Quaternion | |
y | Quaternion | |
z | Quaternion |