| conj() const | Quaternion | |
| norm() const | Quaternion | |
| normalize() | Quaternion | |
| operator *(float f) const | Quaternion | |
| operator *(const Quaternion &q2) const | Quaternion | |
| operator *(const Vec3f &v) const | Quaternion | |
| Quaternion() | Quaternion | [inline] |
| Quaternion(float ix, float iy, float iz, float iw) | Quaternion | [inline] |
| Quaternion(const Vec3f &axis, float angle) | Quaternion | |
| w | Quaternion | |
| x | Quaternion | |
| y | Quaternion | |
| z | Quaternion |
1.5.1-p1