Scene Member List

This is the complete list of members for Scene, including all inherited members.

_compileErrorsScene [private]
_currentViewpointScene [private]
_defaultViewpointScene [private]
_fieldTypeMapScene [private]
_nodeMapScene [private]
_nodesScene [private]
_numSymbolsScene [private]
_protosScene [private]
_refsScene [private]
_rootScene [private]
_symbolListScene [private]
_symbolsScene [private]
_tempSaveScene [private]
addNode(Node *node)Scene
addProto(std::string name, Proto *value)Scene
addRoute(Node *src, int eventOut, Node *dest, int eventIn)Scene
addSymbol(std::string s)Scene
checkInLicense()Scene [static]
checkOutLicense()Scene [static]
createNode(const char *nodeType)Scene
def(const char *nodeName, Node *value)Scene
deleteRoute(Node *src, int eventOut, Node *dest, int eventIn)Scene
errorf(const char *fmt,...)Scene
generateUniqueNodeName(Node *node)Scene
getFieldType(std::string name)Scene
getFieldTypeName(int type)Scene [static]
getNodeByName(const char *nodeName)Scene
getNodes() constScene [inline]
getProto(std::string name)Scene
getRoot() constScene [inline]
getSymbol(int id) constScene
invalidField(const char *node, const char *field)Scene
invalidNode(const char *nodeName)Scene
isTempSave() constScene [inline]
parseVRML(FILE *f)Scene [virtual]
ref()Scene [inline]
removeNode(Node *node)Scene
Scene()Scene
setField(Node *node, int field, FieldValue *value)Scene
setNodes(NodeList *nodes)Scene
setRoot(Node *root)Scene [inline]
undef(const char *nodeName)Scene
unref()Scene [inline]
use(const char *nodeName)Scene
validRoute(Node *src, int eventOut, Node *dst, int eventIn)Scene [static]
writeVRML(FILE *f)Scene
~Scene()Scene [virtual]
~SceneBase()SceneBase [inline, virtual]


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