cross(const Vec3f &v) const | Vec3f | [inline] |
dot(const Vec3f &v) const | Vec3f | [inline] |
length() const | Vec3f | [inline] |
normalize() | Vec3f | [inline] |
operator *(float f) const | Vec3f | [inline] |
operator *(const Vec3f &v) const | Vec3f | [inline] |
operator!=(const Vec3f &v) const | Vec3f | [inline] |
operator+(const Vec3f &v) const | Vec3f | [inline] |
operator+=(const Vec3f &v) | Vec3f | [inline] |
operator-(const Vec3f &v) const | Vec3f | [inline] |
operator-() const | Vec3f | [inline] |
operator==(const Vec3f &v) const | Vec3f | [inline] |
scale(float s) | Vec3f | [inline] |
Vec3f() | Vec3f | [inline] |
Vec3f(const Vec3f &v) | Vec3f | [inline] |
Vec3f(float nx, float ny, float nz) | Vec3f | [inline] |
Vec3f(const float *v) | Vec3f | [inline] |
x | Vec3f | |
y | Vec3f | |
z | Vec3f | |
zero() | Vec3f | [inline] |