crossProduct(const vhdVector3 &rkVector) const | vhdVector3 | [inline] |
distance(const vhdVector3 &point) const | vhdVector3 | [inline] |
dotProduct(const vhdVector3 &vec) const | vhdVector3 | [inline] |
generateOrthonormalBasis(vhdVector3 &rkU, vhdVector3 &rkV, vhdVector3 &rkW, bool bUnitLengthW) | vhdVector3 | [static] |
get(unsigned int index) const | vhdVector3 | [inline] |
getNormalized() const | vhdVector3 | [inline] |
getRotationTo(const vhdVector3 &dest) const | vhdVector3 | |
isUnit() const | vhdVector3 | [inline] |
isZero() const | vhdVector3 | [inline] |
length() const | vhdVector3 | [inline] |
makeCeil(const vhdVector3 &cmp) | vhdVector3 | [inline] |
makeFloor(const vhdVector3 &cmp) | vhdVector3 | [inline] |
midPoint(const vhdVector3 &vec) const | vhdVector3 | [inline] |
normalise() | vhdVector3 | [inline] |
operator *(vhtReal fScalar) const | vhdVector3 | [inline] |
operator *(const vhdVector3 &rhs) const | vhdVector3 | [inline] |
operator *(vhtReal fScalar, const vhdVector3 &rkVector) | vhdVector3 | [friend] |
operator *=(vhtReal fScalar) | vhdVector3 | [inline] |
operator *=(const vhdVector3 &rkVector) | vhdVector3 | [inline] |
operator const vhtReal *() const | vhdVector3 | [inline] |
operator vhtReal *() | vhdVector3 | [inline] |
operator!=(const vhdVector3 &rkVector) const | vhdVector3 | [inline] |
operator+(const vhdVector3 &rkVector) const | vhdVector3 | [inline] |
operator+=(const vhdVector3 &rkVector) | vhdVector3 | [inline] |
operator-(const vhdVector3 &rkVector) const | vhdVector3 | [inline] |
operator-() const | vhdVector3 | [inline] |
operator-=(const vhdVector3 &rkVector) | vhdVector3 | [inline] |
operator/(vhtReal fScalar) const | vhdVector3 | [inline] |
operator/=(vhtReal fScalar) | vhdVector3 | [inline] |
operator/=(const vhdVector3 &rkVector) | vhdVector3 | [inline] |
operator<(const vhdVector3 &rhs) const | vhdVector3 | [inline] |
operator<<(std::ostream &o, const vhdVector3 &v) | vhdVector3 | [friend] |
operator=(const vhdVector3 &rkVector) | vhdVector3 | [inline] |
operator==(const vhdVector3 &rkVector) const | vhdVector3 | [inline] |
operator>(const vhdVector3 &rhs) const | vhdVector3 | [inline] |
operator[](int index) const | vhdVector3 | [inline] |
perpendicular(void) | vhdVector3 | [inline] |
randomDeviant(vhtReal angle, const vhdVector3 &up=vhdVector3::ZERO) | vhdVector3 | [inline] |
set(unsigned int index, vhtReal value) | vhdVector3 | [inline] |
squaredDistance(const vhdVector3 &point) const | vhdVector3 | [inline] |
squaredLength() const | vhdVector3 | [inline] |
UNIT_SCALE | vhdVector3 | [static] |
UNIT_X | vhdVector3 | [static] |
UNIT_Y | vhdVector3 | [static] |
UNIT_Z | vhdVector3 | [static] |
vhdVector3() | vhdVector3 | [inline] |
vhdVector3(vhtReal fX, vhtReal fY, vhtReal fZ) | vhdVector3 | [inline] |
vhdVector3(vhtReal afCoordinate[3]) | vhdVector3 | [inline] |
vhdVector3(int afCoordinate[3]) | vhdVector3 | [inline] |
vhdVector3(const vhtReal *const r) | vhdVector3 | [inline] |
vhdVector3(const vhdVector3 &rkVector) | vhdVector3 | [inline] |
x | vhdVector3 | |
y | vhdVector3 | |
z | vhdVector3 | |
ZERO | vhdVector3 | [static] |