Scene.cpp File Reference

#include <stdarg.h>
#include <iostream>
#include <string>
#include <assert.h>
#include <limits.h>
#include "vhdVRMLParser/stdafx.h"
#include "vhdVRMLParser/Matrix.h"
#include "vhdVRMLParser/Scene.h"
#include "vhdVRMLParser/FieldValue.h"
#include "vhdVRMLParser/Node.h"
#include "vhdVRMLParser/SFNode.h"
#include "vhdVRMLParser/SFTime.h"
#include "vhdVRMLParser/MFNode.h"
#include "vhdVRMLParser/Proto.h"
#include "vhdVRMLParser/parser.h"
#include "vhdVRMLParser/Field.h"
#include "vhdVRMLParser/EventIn.h"
#include "vhdVRMLParser/EventOut.h"
#include "vhdVRMLParser/ExposedField.h"
#include "vhdVRMLParser/NodeAnchor.h"
#include "vhdVRMLParser/NodeAppearance.h"
#include "vhdVRMLParser/NodeAudioClip.h"
#include "vhdVRMLParser/NodeBackground.h"
#include "vhdVRMLParser/NodeBillboard.h"
#include "vhdVRMLParser/NodeBox.h"
#include "vhdVRMLParser/NodeCollision.h"
#include "vhdVRMLParser/NodeColor.h"
#include "vhdVRMLParser/NodeColorInterpolator.h"
#include "vhdVRMLParser/NodeCone.h"
#include "vhdVRMLParser/NodeCoordinate.h"
#include "vhdVRMLParser/NodeCoordinateInterpolator.h"
#include "vhdVRMLParser/NodeCylinder.h"
#include "vhdVRMLParser/NodeCylinderSensor.h"
#include "vhdVRMLParser/NodeDirectionalLight.h"
#include "vhdVRMLParser/NodeElevationGrid.h"
#include "vhdVRMLParser/NodeExtrusion.h"
#include "vhdVRMLParser/NodeFog.h"
#include "vhdVRMLParser/NodeFontStyle.h"
#include "vhdVRMLParser/NodeGroup.h"
#include "vhdVRMLParser/NodeImageTexture.h"
#include "vhdVRMLParser/NodeIndexedFaceSet.h"
#include "vhdVRMLParser/NodeIndexedLineSet.h"
#include "vhdVRMLParser/NodeInline.h"
#include "vhdVRMLParser/NodeLOD.h"
#include "vhdVRMLParser/NodeMaterial.h"
#include "vhdVRMLParser/NodeMovieTexture.h"
#include "vhdVRMLParser/NodeNavigationInfo.h"
#include "vhdVRMLParser/NodeNormal.h"
#include "vhdVRMLParser/NodeNormalInterpolator.h"
#include "vhdVRMLParser/NodeOrientationInterpolator.h"
#include "vhdVRMLParser/NodePixelTexture.h"
#include "vhdVRMLParser/NodePlaneSensor.h"
#include "vhdVRMLParser/NodePointLight.h"
#include "vhdVRMLParser/NodePointSet.h"
#include "vhdVRMLParser/NodePositionInterpolator.h"
#include "vhdVRMLParser/NodeProximitySensor.h"
#include "vhdVRMLParser/NodeScalarInterpolator.h"
#include "vhdVRMLParser/NodeShape.h"
#include "vhdVRMLParser/NodeSphere.h"
#include "vhdVRMLParser/NodeSphereSensor.h"
#include "vhdVRMLParser/NodeSpotLight.h"
#include "vhdVRMLParser/NodeSound.h"
#include "vhdVRMLParser/NodeSwitch.h"
#include "vhdVRMLParser/NodeText.h"
#include "vhdVRMLParser/NodeTextureCoordinate.h"
#include "vhdVRMLParser/NodeTextureTransform.h"
#include "vhdVRMLParser/NodeTimeSensor.h"
#include "vhdVRMLParser/NodeTouchSensor.h"
#include "vhdVRMLParser/NodeTransform.h"
#include "vhdVRMLParser/NodeViewpoint.h"
#include "vhdVRMLParser/NodeVisibilitySensor.h"
#include "vhdVRMLParser/NodeWorldInfo.h"
#include "vhdVRMLParser/NodeHumanoid.h"
#include "vhdVRMLParser/NodeJoint.h"
#include "vhdVRMLParser/NodeSite.h"
#include "vhdVRMLParser/NodeSegment.h"
#include "vhdVRMLParser/NodeDefBodyTex.h"
#include "vhdVRMLParser/NodeDefBody.h"
#include "vhdVRMLParser/NodeWrkAnimation.h"
#include "vhdVRMLParser/NodeAppearanceMT.h"
#include "vhdVRMLParser/NodeParticles.h"
#include "vhdVRMLParser/NodeParticleDBlob.h"
#include "vhdVRMLParser/NodeParticleDLine.h"
#include "vhdVRMLParser/NodeParticleColorD.h"
#include "vhdVRMLParser/NodeParticleSource.h"
#include "vhdVRMLParser/NodeParticleBounce.h"
#include "vhdVRMLParser/NodeParticleVelocityD.h"
#include "vhdVRMLParser/NodeParticleSizeD.h"
#include "vhdVRMLParser/NodeMaterialProperties.h"

Defines

#define ARRAY_SIZE(v)   ((int) (sizeof(v) / sizeof(v[0])))

Variables

struct {
   const char *   name
   int   type
fieldTypes []

Define Documentation

#define ARRAY_SIZE (  )     ((int) (sizeof(v) / sizeof(v[0])))

TM


Variable Documentation

struct { ... } fieldTypes[] [static]

const char* name

Examples:
vhdOSGBackgroundProperty, vhdOSGGeometryProperty, and vhdOSGViewerService::XML-Config.

int type


Generated on Thu Jan 18 10:06:09 2007 for vhdPLUS by  doxygen 1.5.1-p1