#include <stdarg.h>#include <iostream>#include <string>#include <assert.h>#include <limits.h>#include "vhdVRMLParser/stdafx.h"#include "vhdVRMLParser/Matrix.h"#include "vhdVRMLParser/Scene.h"#include "vhdVRMLParser/FieldValue.h"#include "vhdVRMLParser/Node.h"#include "vhdVRMLParser/SFNode.h"#include "vhdVRMLParser/SFTime.h"#include "vhdVRMLParser/MFNode.h"#include "vhdVRMLParser/Proto.h"#include "vhdVRMLParser/parser.h"#include "vhdVRMLParser/Field.h"#include "vhdVRMLParser/EventIn.h"#include "vhdVRMLParser/EventOut.h"#include "vhdVRMLParser/ExposedField.h"#include "vhdVRMLParser/NodeAnchor.h"#include "vhdVRMLParser/NodeAppearance.h"#include "vhdVRMLParser/NodeAudioClip.h"#include "vhdVRMLParser/NodeBackground.h"#include "vhdVRMLParser/NodeBillboard.h"#include "vhdVRMLParser/NodeBox.h"#include "vhdVRMLParser/NodeCollision.h"#include "vhdVRMLParser/NodeColor.h"#include "vhdVRMLParser/NodeColorInterpolator.h"#include "vhdVRMLParser/NodeCone.h"#include "vhdVRMLParser/NodeCoordinate.h"#include "vhdVRMLParser/NodeCoordinateInterpolator.h"#include "vhdVRMLParser/NodeCylinder.h"#include "vhdVRMLParser/NodeCylinderSensor.h"#include "vhdVRMLParser/NodeDirectionalLight.h"#include "vhdVRMLParser/NodeElevationGrid.h"#include "vhdVRMLParser/NodeExtrusion.h"#include "vhdVRMLParser/NodeFog.h"#include "vhdVRMLParser/NodeFontStyle.h"#include "vhdVRMLParser/NodeGroup.h"#include "vhdVRMLParser/NodeImageTexture.h"#include "vhdVRMLParser/NodeIndexedFaceSet.h"#include "vhdVRMLParser/NodeIndexedLineSet.h"#include "vhdVRMLParser/NodeInline.h"#include "vhdVRMLParser/NodeLOD.h"#include "vhdVRMLParser/NodeMaterial.h"#include "vhdVRMLParser/NodeMovieTexture.h"#include "vhdVRMLParser/NodeNavigationInfo.h"#include "vhdVRMLParser/NodeNormal.h"#include "vhdVRMLParser/NodeNormalInterpolator.h"#include "vhdVRMLParser/NodeOrientationInterpolator.h"#include "vhdVRMLParser/NodePixelTexture.h"#include "vhdVRMLParser/NodePlaneSensor.h"#include "vhdVRMLParser/NodePointLight.h"#include "vhdVRMLParser/NodePointSet.h"#include "vhdVRMLParser/NodePositionInterpolator.h"#include "vhdVRMLParser/NodeProximitySensor.h"#include "vhdVRMLParser/NodeScalarInterpolator.h"#include "vhdVRMLParser/NodeShape.h"#include "vhdVRMLParser/NodeSphere.h"#include "vhdVRMLParser/NodeSphereSensor.h"#include "vhdVRMLParser/NodeSpotLight.h"#include "vhdVRMLParser/NodeSound.h"#include "vhdVRMLParser/NodeSwitch.h"#include "vhdVRMLParser/NodeText.h"#include "vhdVRMLParser/NodeTextureCoordinate.h"#include "vhdVRMLParser/NodeTextureTransform.h"#include "vhdVRMLParser/NodeTimeSensor.h"#include "vhdVRMLParser/NodeTouchSensor.h"#include "vhdVRMLParser/NodeTransform.h"#include "vhdVRMLParser/NodeViewpoint.h"#include "vhdVRMLParser/NodeVisibilitySensor.h"#include "vhdVRMLParser/NodeWorldInfo.h"#include "vhdVRMLParser/NodeHumanoid.h"#include "vhdVRMLParser/NodeJoint.h"#include "vhdVRMLParser/NodeSite.h"#include "vhdVRMLParser/NodeSegment.h"#include "vhdVRMLParser/NodeDefBodyTex.h"#include "vhdVRMLParser/NodeDefBody.h"#include "vhdVRMLParser/NodeWrkAnimation.h"#include "vhdVRMLParser/NodeAppearanceMT.h"#include "vhdVRMLParser/NodeParticles.h"#include "vhdVRMLParser/NodeParticleDBlob.h"#include "vhdVRMLParser/NodeParticleDLine.h"#include "vhdVRMLParser/NodeParticleColorD.h"#include "vhdVRMLParser/NodeParticleSource.h"#include "vhdVRMLParser/NodeParticleBounce.h"#include "vhdVRMLParser/NodeParticleVelocityD.h"#include "vhdVRMLParser/NodeParticleSizeD.h"#include "vhdVRMLParser/NodeMaterialProperties.h"Defines | |
| #define | ARRAY_SIZE(v) ((int) (sizeof(v) / sizeof(v[0]))) |
Variables | |
| struct { | |
| const char * name | |
| int type | |
| } | fieldTypes [] |
| #define ARRAY_SIZE | ( | v | ) | ((int) (sizeof(v) / sizeof(v[0]))) |
TM
struct { ... } fieldTypes[] [static] |
| const char* name |
| int type |
1.5.1-p1