#include <NodeGroup.h>
Inheritance diagram for NodeGroup:
Public Member Functions | |
NodeGroup (Scene *scene, Proto *proto) | |
virtual | ~NodeGroup () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual void | preDraw () |
virtual void | draw () |
Group { eventIn MFNode addChildren eventIn MFNode removeChildren exposedField MFNode children [] field SFVec3f bboxCenter 0 0 0 # (-,) field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1 }
virtual NodeGroup::~NodeGroup | ( | ) | [inline, virtual] |
virtual int NodeGroup::getType | ( | ) | const [inline, virtual] |
virtual Node* NodeGroup::copy | ( | ) | const [inline, virtual] |
void NodeGroup::preDraw | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.
void NodeGroup::draw | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.