| _fields | Node |  [protected] | 
  | _flags | Node |  [protected] | 
  | _inputs | Node |  [protected] | 
  | _name | Node |  [protected] | 
  | _numEventIns | Node |  [protected] | 
  | _numEventOuts | Node |  [protected] | 
  | _numFields | Node |  [protected] | 
  | _outputs | Node |  [protected] | 
  | _parents | Node |  [protected] | 
  | _proto | Node |  [protected] | 
  | _refs | Node |  [protected] | 
  | _scene | Node |  [protected] | 
  | addInput(int eventIn, Node *src, int eventOut) | Node |  | 
  | addOutput(int eventOut, Node *dst, int eventIn) | Node |  | 
  | addParent(Node *parent, int field) | Node |  | 
  | bind() | Node |  [inline, virtual] | 
  | clearFlag(int flag) | Node |  [inline] | 
  | copy() const | NodeWrkAnimation |  [inline, virtual] | 
  | draw() | Node |  [inline, virtual] | 
  | drawHandle(const Vec3f &pos) | Node |  | 
  | drawHandles() | Node |  [inline, virtual] | 
  | findChild(Node *child, int field) const | Node |  | 
  | getField(int index) const | Node |  | 
  | getFlag(int flag) const | Node |  [inline] | 
  | getHandle(int, int *, int *) | Node |  [inline, virtual] | 
  | getInput(int i) | Node |  [inline] | 
  | getName() const | Node |  [inline] | 
  | getNodeClass() const | Node |  [inline, virtual] | 
  | getNumEventIns() const | Node |  [inline] | 
  | getNumEventOuts() const | Node |  [inline] | 
  | getNumFields() const | Node |  [inline] | 
  | getNumParents() const | Node |  [inline] | 
  | getOutput(int i) | Node |  [inline] | 
  | getParent(int index) const | Node |  [inline] | 
  | getParentField(int index) const | Node |  [inline] | 
  | getProto() const | Node |  [inline] | 
  | getScene() const | Node |  [inline] | 
  | getType() const | NodeWrkAnimation |  [inline, virtual] | 
  | hasAncestor(Node *node) const | Node |  | 
  | lookupEventIn(const std::string &name) const | Node |  | 
  | lookupEventOut(const std::string &name) const | Node |  | 
  | needsDEF() const | Node |  | 
  | Node(Scene *scene, Proto *proto) | Node |  | 
  | Node(const Node &node) | Node |  | 
  | NodeWrkAnimation(Scene *scene, Proto *proto) | NodeWrkAnimation |  | 
  | preDraw() | Node |  [inline, virtual] | 
  | ref() | Node |  [inline] | 
  | removeInput(int eventIn, Node *src, int eventOut) | Node |  | 
  | removeOutput(int eventOut, Node *dst, int eventIn) | Node |  | 
  | removeParent(Node *parent, int field) | Node |  | 
  | setField(int index, FieldValue *value) | NodeWrkAnimation |  [virtual] | 
  | setFlag(int flag) | Node |  [inline] | 
  | setHandle(int, const Vec3f &) | Node |  [inline, virtual] | 
  | setName(const char *name) | Node |  [inline] | 
  | setName(const std::string name) | Node |  [inline] | 
  | toString() | Node |  | 
  | transform() | Node |  [inline, virtual] | 
  | transformForHandle(int) | Node |  [inline, virtual] | 
  | unbind() | Node |  [inline, virtual] | 
  | unref() | Node |  [inline] | 
  | update() | Node |  [virtual] | 
  | write(FILE *f, int indent) | Node |  [virtual] | 
  | writeFields(FILE *f, int indent) | Node |  [protected] | 
  | writeRoutes(FILE *f, int indent) const | Node |  [protected] | 
  | ~Node() | Node |  [protected, virtual] | 
  | ~NodeWrkAnimation() | NodeWrkAnimation |  [protected, virtual] |