| _euler | SFRotation | [private] |
| _eulerDirty | SFRotation | [private] |
| _eulerOrder | SFRotation | [private] |
| _quaternion | SFRotation | [private] |
| _value | SFRotation | [private] |
| addNode(Node *node) const | FieldValue | [virtual] |
| clamp(float, float) | FieldValue | [inline, virtual] |
| copy() | SFRotation | [inline, virtual] |
| equals(const FieldValue *value) const | SFRotation | [virtual] |
| FieldValue() | FieldValue | |
| FieldValue(const FieldValue &value) | FieldValue | |
| getEulerAngles(int order) | SFRotation | |
| getQuat() const | SFRotation | |
| getType() const | SFRotation | [inline, virtual] |
| getTypeName() const | SFRotation | [inline, virtual] |
| getValue() const | SFRotation | [inline] |
| operator *(const Vec3f &v) const | SFRotation | |
| ref() | FieldValue | [inline] |
| removeNode(Node *node) const | FieldValue | [virtual] |
| setEulerAngles(Vec3f angles, int order) | SFRotation | |
| SFRotation(float x, float y, float z, float w) | SFRotation | |
| SFRotation(const float *value) | SFRotation | |
| SFRotation(Vec3f euler, int mode) | SFRotation | |
| SFRotation(const Quaternion &q) | SFRotation | |
| SFRotation(const Matrix &mat) | SFRotation | |
| unref() | FieldValue | [inline] |
| write(FILE *f, int indent) const | SFRotation | [virtual] |
| ~FieldValue() | FieldValue | [virtual] |