_euler | SFRotation | [private] |
_eulerDirty | SFRotation | [private] |
_eulerOrder | SFRotation | [private] |
_quaternion | SFRotation | [private] |
_value | SFRotation | [private] |
addNode(Node *node) const | FieldValue | [virtual] |
clamp(float, float) | FieldValue | [inline, virtual] |
copy() | SFRotation | [inline, virtual] |
equals(const FieldValue *value) const | SFRotation | [virtual] |
FieldValue() | FieldValue | |
FieldValue(const FieldValue &value) | FieldValue | |
getEulerAngles(int order) | SFRotation | |
getQuat() const | SFRotation | |
getType() const | SFRotation | [inline, virtual] |
getTypeName() const | SFRotation | [inline, virtual] |
getValue() const | SFRotation | [inline] |
operator *(const Vec3f &v) const | SFRotation | |
ref() | FieldValue | [inline] |
removeNode(Node *node) const | FieldValue | [virtual] |
setEulerAngles(Vec3f angles, int order) | SFRotation | |
SFRotation(float x, float y, float z, float w) | SFRotation | |
SFRotation(const float *value) | SFRotation | |
SFRotation(Vec3f euler, int mode) | SFRotation | |
SFRotation(const Quaternion &q) | SFRotation | |
SFRotation(const Matrix &mat) | SFRotation | |
unref() | FieldValue | [inline] |
write(FILE *f, int indent) const | SFRotation | [virtual] |
~FieldValue() | FieldValue | [virtual] |