#include <NodeCollision.h>
Inheritance diagram for NodeCollision:

Public Member Functions | |
| NodeCollision (Scene *scene, Proto *proto) | |
| virtual | ~NodeCollision () |
| virtual int | getType () const |
| virtual Node * | copy () const |
| virtual void | draw () |
Collision {
eventIn MFNode addChildren
eventIn MFNode removeChildren
exposedField MFNode children []
exposedField SFBool collide TRUE
field SFVec3f bboxCenter 0 0 0 # (-,)
field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1
field SFNode proxy NULL
eventOut SFTime collideTime
}
| virtual NodeCollision::~NodeCollision | ( | ) | [inline, virtual] |
| virtual int NodeCollision::getType | ( | ) | const [inline, virtual] |
| virtual Node* NodeCollision::copy | ( | ) | const [inline, virtual] |
| void NodeCollision::draw | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.
1.5.1-p1