#include <NodeCollision.h>
Inheritance diagram for NodeCollision:
Public Member Functions | |
NodeCollision (Scene *scene, Proto *proto) | |
virtual | ~NodeCollision () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual void | draw () |
Collision { eventIn MFNode addChildren eventIn MFNode removeChildren exposedField MFNode children [] exposedField SFBool collide TRUE field SFVec3f bboxCenter 0 0 0 # (-,) field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1 field SFNode proxy NULL eventOut SFTime collideTime }
virtual NodeCollision::~NodeCollision | ( | ) | [inline, virtual] |
virtual int NodeCollision::getType | ( | ) | const [inline, virtual] |
virtual Node* NodeCollision::copy | ( | ) | const [inline, virtual] |
void NodeCollision::draw | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.