#include <NodeColor.h>
Inheritance diagram for NodeColor:

Public Member Functions | |
| NodeColor (Scene *scene, Proto *proto) | |
| virtual | ~NodeColor () |
| virtual int | getType () const |
| virtual Node * | copy () const |
| virtual int | getNodeClass () const |
Color {
exposedField MFColor color [] # [0,1]
}
| virtual NodeColor::~NodeColor | ( | ) | [inline, virtual] |
| virtual int NodeColor::getType | ( | ) | const [inline, virtual] |
| virtual Node* NodeColor::copy | ( | ) | const [inline, virtual] |
| virtual int NodeColor::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.
1.5.1-p1