#include <NodeColor.h>
Inheritance diagram for NodeColor:
Public Member Functions | |
NodeColor (Scene *scene, Proto *proto) | |
virtual | ~NodeColor () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual int | getNodeClass () const |
Color { exposedField MFColor color [] # [0,1] }
virtual NodeColor::~NodeColor | ( | ) | [inline, virtual] |
virtual int NodeColor::getType | ( | ) | const [inline, virtual] |
virtual Node* NodeColor::copy | ( | ) | const [inline, virtual] |
virtual int NodeColor::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.