#include <NodeCoordinate.h>
Inheritance diagram for NodeCoordinate:

Public Member Functions | |
| NodeCoordinate (Scene *scene, Proto *proto) | |
| virtual | ~NodeCoordinate () |
| virtual int | getType () const |
| virtual Node * | copy () const |
| virtual int | getNodeClass () const |
Coordinate {
exposedField MFVec3f point [] # (-,)
}
| virtual NodeCoordinate::~NodeCoordinate | ( | ) | [inline, virtual] |
| virtual int NodeCoordinate::getType | ( | ) | const [inline, virtual] |
| virtual Node* NodeCoordinate::copy | ( | ) | const [inline, virtual] |
| virtual int NodeCoordinate::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.
1.5.1-p1