#include <NodeCoordinate.h>
Inheritance diagram for NodeCoordinate:
Public Member Functions | |
NodeCoordinate (Scene *scene, Proto *proto) | |
virtual | ~NodeCoordinate () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual int | getNodeClass () const |
Coordinate { exposedField MFVec3f point [] # (-,) }
virtual NodeCoordinate::~NodeCoordinate | ( | ) | [inline, virtual] |
virtual int NodeCoordinate::getType | ( | ) | const [inline, virtual] |
virtual Node* NodeCoordinate::copy | ( | ) | const [inline, virtual] |
virtual int NodeCoordinate::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.