#include <NodeCoordinateInterpolator.h>
Inheritance diagram for NodeCoordinateInterpolator:

| Public Member Functions | |
| NodeCoordinateInterpolator (Scene *scene, Proto *proto) | |
| virtual | ~NodeCoordinateInterpolator () | 
| virtual int | getType () const | 
| virtual Node * | copy () const | 
| virtual int | getNumChannels () const | 
| virtual FieldValue * | createKey (const float *value) const | 
| virtual FieldValue * | createKeys (const float *values, int numKeys) const | 
| virtual NodeCoordinateInterpolator::~NodeCoordinateInterpolator | ( | ) |  [inline, virtual] | 
| virtual int NodeCoordinateInterpolator::getType | ( | ) | const  [inline, virtual] | 
| virtual Node* NodeCoordinateInterpolator::copy | ( | ) | const  [inline, virtual] | 
| int NodeCoordinateInterpolator::getNumChannels | ( | ) | const  [virtual] | 
| FieldValue * NodeCoordinateInterpolator::createKey | ( | const float * | value | ) | const  [virtual] | 
| FieldValue * NodeCoordinateInterpolator::createKeys | ( | const float * | values, | |
| int | numKeys | |||
| ) | const  [virtual] | 
 1.5.1-p1
 1.5.1-p1