#include <NodeCylinder.h>
Inheritance diagram for NodeCylinder:

Public Member Functions | |
| NodeCylinder (Scene *scene, Proto *proto) | |
| virtual | ~NodeCylinder () |
| virtual int | getType () const |
| virtual Node * | copy () const |
| virtual int | getNodeClass () const |
| virtual void | draw () |
Cylinder {
field SFBool bottom TRUE
field SFFloat height 2 # (0,)
field SFFloat radius 1 # (0,)
field SFBool side TRUE
field SFBool top TRUE
}
| virtual NodeCylinder::~NodeCylinder | ( | ) | [inline, virtual] |
| virtual int NodeCylinder::getType | ( | ) | const [inline, virtual] |
| virtual Node* NodeCylinder::copy | ( | ) | const [inline, virtual] |
| virtual int NodeCylinder::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.
| void NodeCylinder::draw | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.
1.5.1-p1