#include <NodeCylinder.h>
Inheritance diagram for NodeCylinder:
Public Member Functions | |
NodeCylinder (Scene *scene, Proto *proto) | |
virtual | ~NodeCylinder () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual int | getNodeClass () const |
virtual void | draw () |
Cylinder { field SFBool bottom TRUE field SFFloat height 2 # (0,) field SFFloat radius 1 # (0,) field SFBool side TRUE field SFBool top TRUE }
virtual NodeCylinder::~NodeCylinder | ( | ) | [inline, virtual] |
virtual int NodeCylinder::getType | ( | ) | const [inline, virtual] |
virtual Node* NodeCylinder::copy | ( | ) | const [inline, virtual] |
virtual int NodeCylinder::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.
void NodeCylinder::draw | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.