#include <NodeCylinder.h>
Inheritance diagram for NodeCylinder:

| Public Member Functions | |
| NodeCylinder (Scene *scene, Proto *proto) | |
| virtual | ~NodeCylinder () | 
| virtual int | getType () const | 
| virtual Node * | copy () const | 
| virtual int | getNodeClass () const | 
| virtual void | draw () | 
  Cylinder { 
  field    SFBool    bottom  TRUE
  field    SFFloat   height  2         # (0,)
  field    SFFloat   radius  1         # (0,)
  field    SFBool    side    TRUE
  field    SFBool    top     TRUE
}
 
| virtual NodeCylinder::~NodeCylinder | ( | ) |  [inline, virtual] | 
| virtual int NodeCylinder::getType | ( | ) | const  [inline, virtual] | 
| virtual Node* NodeCylinder::copy | ( | ) | const  [inline, virtual] | 
| virtual int NodeCylinder::getNodeClass | ( | ) | const  [inline, virtual] | 
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.
| void NodeCylinder::draw | ( | ) |  [virtual] | 
To be overriden by the subclasses
Reimplemented from Node.
 1.5.1-p1
 1.5.1-p1