NodeDefBodyTex Class Reference

#include <NodeDefBodyTex.h>

Inheritance diagram for NodeDefBodyTex:

Node List of all members.

Public Member Functions

 NodeDefBodyTex (Scene *scene, Proto *proto)
virtual int getType () const
virtual Nodecopy () const
virtual void setField (int index, FieldValue *value)

Protected Member Functions

virtual ~NodeDefBodyTex ()

Detailed Description

According to the DefBodyTex H-Anim Proto Geometry node (child of H-Anim Segment Proto).

  PROTO DefBodyTex [
  exposedField SFString name "Def"
  exposedField SFVec3f translation 0 0 0

  exposedField MFString texAll []

  exposedField MFVec3f Points []
  exposedField MFVec2f TexPoints []
  field MFInt32 PointsIndexAll []
  field MFInt32 TexPointsIndexAll []

  exposedField SFInt32 NbContours 0
  exposedField SFInt32 NbPoints 0
  exposedField SFInt32 ExtrContour 0
  exposedField SFInt32 FixedUpperDef 0
  exposedField SFInt32 UpperDef 0
  exposedField SFInt32 LowerDef 0
]


Constructor & Destructor Documentation

NodeDefBodyTex::NodeDefBodyTex ( Scene scene,
Proto proto 
)

NodeDefBodyTex::~NodeDefBodyTex (  )  [protected, virtual]


Member Function Documentation

virtual int NodeDefBodyTex::getType (  )  const [inline, virtual]

Returns the Type of a Node in the Node subclasses(here pure virtual). E.g. for the NodeGroup it returns NODE_GROUP

Implements Node.

virtual Node* NodeDefBodyTex::copy (  )  const [inline, virtual]

Creates a new instance of that Node in the Node subclasses(here pure virtual).

Implements Node.

void NodeDefBodyTex::setField ( int  index,
FieldValue value 
) [virtual]

Sets the Field at that index with the specified FieldValue value. Special care is taken if the field is SF-MFNode.

Reimplemented from Node.


Generated on Thu Jan 18 10:06:18 2007 for vhdPLUS by  doxygen 1.5.1-p1