#include <NodeDefBodyTex.h>
Inheritance diagram for NodeDefBodyTex:
Public Member Functions | |
NodeDefBodyTex (Scene *scene, Proto *proto) | |
virtual int | getType () const |
virtual Node * | copy () const |
virtual void | setField (int index, FieldValue *value) |
Protected Member Functions | |
virtual | ~NodeDefBodyTex () |
PROTO DefBodyTex [ exposedField SFString name "Def" exposedField SFVec3f translation 0 0 0
exposedField MFString texAll []
exposedField MFVec3f Points [] exposedField MFVec2f TexPoints [] field MFInt32 PointsIndexAll [] field MFInt32 TexPointsIndexAll []
exposedField SFInt32 NbContours 0 exposedField SFInt32 NbPoints 0 exposedField SFInt32 ExtrContour 0 exposedField SFInt32 FixedUpperDef 0 exposedField SFInt32 UpperDef 0 exposedField SFInt32 LowerDef 0 ]
NodeDefBodyTex::~NodeDefBodyTex | ( | ) | [protected, virtual] |
virtual int NodeDefBodyTex::getType | ( | ) | const [inline, virtual] |
virtual Node* NodeDefBodyTex::copy | ( | ) | const [inline, virtual] |
void NodeDefBodyTex::setField | ( | int | index, | |
FieldValue * | value | |||
) | [virtual] |
Sets the Field at that index with the specified FieldValue value. Special care is taken if the field is SF-MFNode.
Reimplemented from Node.