#include <NodeMovieTexture.h>
Inheritance diagram for NodeMovieTexture:
Public Member Functions | |
NodeMovieTexture (Scene *scene, Proto *proto) | |
virtual | ~NodeMovieTexture () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual int | getNodeClass () const |
virtual NodeMovieTexture::~NodeMovieTexture | ( | ) | [inline, virtual] |
virtual int NodeMovieTexture::getType | ( | ) | const [inline, virtual] |
virtual Node* NodeMovieTexture::copy | ( | ) | const [inline, virtual] |
virtual int NodeMovieTexture::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.