#include <NodeParticleBounce.h>
Inheritance diagram for NodeParticleBounce:
Public Member Functions | |
NodeParticleBounce (Scene *scene, Proto *proto) | |
virtual | ~NodeParticleBounce () |
virtual int | getType () const |
virtual Node * | copy () const |
ParticleBounce {
exposedField SFFloat friction [] exposedField SFFloat resilience [] exposedField SFFloat cutoff [] exposedField SFNode pDomain []
}
virtual NodeParticleBounce::~NodeParticleBounce | ( | ) | [inline, virtual] |
virtual int NodeParticleBounce::getType | ( | ) | const [inline, virtual] |
virtual Node* NodeParticleBounce::copy | ( | ) | const [inline, virtual] |