NodeParticleBounce Class Reference

#include <NodeParticleBounce.h>

Inheritance diagram for NodeParticleBounce:

Node List of all members.

Public Member Functions

 NodeParticleBounce (Scene *scene, Proto *proto)
virtual ~NodeParticleBounce ()
virtual int getType () const
virtual Nodecopy () const

Detailed Description

According to the ParticleBounce Node specified in VRML97 (extension).

  ParticleBounce {

	exposedField SFFloat	friction	[]
	exposedField SFFloat	resilience	[]
	exposedField SFFloat	cutoff		[]
	exposedField SFNode		pDomain		[]

 } 


Constructor & Destructor Documentation

NodeParticleBounce::NodeParticleBounce ( Scene scene,
Proto proto 
)

virtual NodeParticleBounce::~NodeParticleBounce (  )  [inline, virtual]


Member Function Documentation

virtual int NodeParticleBounce::getType (  )  const [inline, virtual]

Returns the Type of a Node in the Node subclasses(here pure virtual). E.g. for the NodeGroup it returns NODE_GROUP

Implements Node.

virtual Node* NodeParticleBounce::copy (  )  const [inline, virtual]

Creates a new instance of that Node in the Node subclasses(here pure virtual).

Implements Node.


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