NodeParticleSource Class Reference

#include <NodeParticleSource.h>

Inheritance diagram for NodeParticleSource:

Node List of all members.

Public Member Functions

 NodeParticleSource (Scene *scene, Proto *proto)
virtual ~NodeParticleSource ()
virtual int getType () const
virtual Nodecopy () const

Detailed Description

According to the ParticleSource Node specified in VRML97 (extension).

  ParticleSource {

	exposedField SFFloat	particleRate	[]
	exposedField SFNode		pDomain			[]

 } 


Constructor & Destructor Documentation

NodeParticleSource::NodeParticleSource ( Scene scene,
Proto proto 
)

virtual NodeParticleSource::~NodeParticleSource (  )  [inline, virtual]


Member Function Documentation

virtual int NodeParticleSource::getType (  )  const [inline, virtual]

Returns the Type of a Node in the Node subclasses(here pure virtual). E.g. for the NodeGroup it returns NODE_GROUP

Implements Node.

virtual Node* NodeParticleSource::copy (  )  const [inline, virtual]

Creates a new instance of that Node in the Node subclasses(here pure virtual).

Implements Node.


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