#include <NodeParticleSource.h>
Inheritance diagram for NodeParticleSource:

Public Member Functions | |
| NodeParticleSource (Scene *scene, Proto *proto) | |
| virtual | ~NodeParticleSource () |
| virtual int | getType () const |
| virtual Node * | copy () const |
ParticleSource {
exposedField SFFloat particleRate [] exposedField SFNode pDomain []
}
| virtual NodeParticleSource::~NodeParticleSource | ( | ) | [inline, virtual] |
| virtual int NodeParticleSource::getType | ( | ) | const [inline, virtual] |
| virtual Node* NodeParticleSource::copy | ( | ) | const [inline, virtual] |
1.5.1-p1