#include <NodeParticleSource.h>
Inheritance diagram for NodeParticleSource:
Public Member Functions | |
NodeParticleSource (Scene *scene, Proto *proto) | |
virtual | ~NodeParticleSource () |
virtual int | getType () const |
virtual Node * | copy () const |
ParticleSource {
exposedField SFFloat particleRate [] exposedField SFNode pDomain []
}
virtual NodeParticleSource::~NodeParticleSource | ( | ) | [inline, virtual] |
virtual int NodeParticleSource::getType | ( | ) | const [inline, virtual] |
virtual Node* NodeParticleSource::copy | ( | ) | const [inline, virtual] |