#include <NodePixelTexture.h>
Inheritance diagram for NodePixelTexture:
Public Member Functions | |
| NodePixelTexture (Scene *scene, Proto *proto) | |
| virtual | ~NodePixelTexture () |
| virtual int | getType () const |
| virtual Node * | copy () const |
| virtual int | getNodeClass () const |
| virtual NodePixelTexture::~NodePixelTexture | ( | ) | [inline, virtual] |
| virtual int NodePixelTexture::getType | ( | ) | const [inline, virtual] |
| virtual Node* NodePixelTexture::copy | ( | ) | const [inline, virtual] |
| virtual int NodePixelTexture::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.
1.5.1-p1