#include <NodePixelTexture.h>
Inheritance diagram for NodePixelTexture:
Public Member Functions | |
NodePixelTexture (Scene *scene, Proto *proto) | |
virtual | ~NodePixelTexture () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual int | getNodeClass () const |
virtual NodePixelTexture::~NodePixelTexture | ( | ) | [inline, virtual] |
virtual int NodePixelTexture::getType | ( | ) | const [inline, virtual] |
virtual Node* NodePixelTexture::copy | ( | ) | const [inline, virtual] |
virtual int NodePixelTexture::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.