#include <NodePixelTexture.h>
Inheritance diagram for NodePixelTexture:
Public Member Functions | |
| NodePixelTexture (Scene *scene, Proto *proto) | |
| virtual | ~NodePixelTexture () | 
| virtual int | getType () const | 
| virtual Node * | copy () const | 
| virtual int | getNodeClass () const | 
| virtual NodePixelTexture::~NodePixelTexture | ( | ) |  [inline, virtual] | 
        
| virtual int NodePixelTexture::getType | ( | ) |  const [inline, virtual] | 
        
| virtual Node* NodePixelTexture::copy | ( | ) |  const [inline, virtual] | 
        
| virtual int NodePixelTexture::getNodeClass | ( | ) |  const [inline, virtual] | 
        
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.
 1.5.1-p1