#include <NodePointLight.h>
Inheritance diagram for NodePointLight:
Public Member Functions | |
NodePointLight (Scene *scene, Proto *proto) | |
virtual | ~NodePointLight () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual void | preDraw () |
virtual void | drawHandles () |
virtual Vec3f | getHandle (int handle, int *constraint, int *field) |
virtual void | setHandle (int handle, const Vec3f &v) |
virtual NodePointLight::~NodePointLight | ( | ) | [inline, virtual] |
virtual int NodePointLight::getType | ( | ) | const [inline, virtual] |
virtual Node* NodePointLight::copy | ( | ) | const [inline, virtual] |
void NodePointLight::preDraw | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.
void NodePointLight::drawHandles | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.
Vec3f NodePointLight::getHandle | ( | int | handle, | |
int * | constraint, | |||
int * | field | |||
) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.
void NodePointLight::setHandle | ( | int | handle, | |
const Vec3f & | v | |||
) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.