#include <NodePointLight.h>
Inheritance diagram for NodePointLight:

Public Member Functions | |
| NodePointLight (Scene *scene, Proto *proto) | |
| virtual | ~NodePointLight () |
| virtual int | getType () const |
| virtual Node * | copy () const |
| virtual void | preDraw () |
| virtual void | drawHandles () |
| virtual Vec3f | getHandle (int handle, int *constraint, int *field) |
| virtual void | setHandle (int handle, const Vec3f &v) |
| virtual NodePointLight::~NodePointLight | ( | ) | [inline, virtual] |
| virtual int NodePointLight::getType | ( | ) | const [inline, virtual] |
| virtual Node* NodePointLight::copy | ( | ) | const [inline, virtual] |
| void NodePointLight::preDraw | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.
| void NodePointLight::drawHandles | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.
| Vec3f NodePointLight::getHandle | ( | int | handle, | |
| int * | constraint, | |||
| int * | field | |||
| ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.
| void NodePointLight::setHandle | ( | int | handle, | |
| const Vec3f & | v | |||
| ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.
1.5.1-p1