#include <NodePointSet.h>
Inheritance diagram for NodePointSet:
Public Member Functions | |
NodePointSet (Scene *scene, Proto *proto) | |
virtual | ~NodePointSet () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual int | getNodeClass () const |
virtual NodePointSet::~NodePointSet | ( | ) | [inline, virtual] |
virtual int NodePointSet::getType | ( | ) | const [inline, virtual] |
virtual Node* NodePointSet::copy | ( | ) | const [inline, virtual] |
virtual int NodePointSet::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.