#include <NodePositionInterpolator.h>
Inheritance diagram for NodePositionInterpolator:

Public Member Functions | |
| NodePositionInterpolator (Scene *scene, Proto *proto) | |
| virtual | ~NodePositionInterpolator () |
| virtual int | getType () const |
| virtual Node * | copy () const |
| virtual int | getNumChannels () const |
| virtual FieldValue * | createKey (const float *value) const |
| virtual FieldValue * | createKeys (const float *values, int numKeys) const |
| virtual NodePositionInterpolator::~NodePositionInterpolator | ( | ) | [inline, virtual] |
| virtual int NodePositionInterpolator::getType | ( | ) | const [inline, virtual] |
| virtual Node* NodePositionInterpolator::copy | ( | ) | const [inline, virtual] |
| virtual int NodePositionInterpolator::getNumChannels | ( | ) | const [inline, virtual] |
| FieldValue * NodePositionInterpolator::createKey | ( | const float * | value | ) | const [virtual] |
| FieldValue * NodePositionInterpolator::createKeys | ( | const float * | values, | |
| int | numKeys | |||
| ) | const [virtual] |
1.5.1-p1