#include <NodePositionInterpolator.h>
Inheritance diagram for NodePositionInterpolator:
Public Member Functions | |
NodePositionInterpolator (Scene *scene, Proto *proto) | |
virtual | ~NodePositionInterpolator () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual int | getNumChannels () const |
virtual FieldValue * | createKey (const float *value) const |
virtual FieldValue * | createKeys (const float *values, int numKeys) const |
virtual NodePositionInterpolator::~NodePositionInterpolator | ( | ) | [inline, virtual] |
virtual int NodePositionInterpolator::getType | ( | ) | const [inline, virtual] |
virtual Node* NodePositionInterpolator::copy | ( | ) | const [inline, virtual] |
virtual int NodePositionInterpolator::getNumChannels | ( | ) | const [inline, virtual] |
FieldValue * NodePositionInterpolator::createKey | ( | const float * | value | ) | const [virtual] |
FieldValue * NodePositionInterpolator::createKeys | ( | const float * | values, | |
int | numKeys | |||
) | const [virtual] |