#include <NodeSphere.h>
Inheritance diagram for NodeSphere:
Public Member Functions | |
NodeSphere (Scene *scene, Proto *proto) | |
virtual | ~NodeSphere () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual int | getNodeClass () const |
virtual void | draw () |
Sphere { field SFFloat radius 1 # (0,) }
virtual NodeSphere::~NodeSphere | ( | ) | [inline, virtual] |
virtual int NodeSphere::getType | ( | ) | const [inline, virtual] |
virtual Node* NodeSphere::copy | ( | ) | const [inline, virtual] |
virtual int NodeSphere::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.
void NodeSphere::draw | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.