#include <NodeTextureCoordinate.h>
Inheritance diagram for NodeTextureCoordinate:

Public Member Functions | |
| NodeTextureCoordinate (Scene *scene, Proto *proto) | |
| virtual | ~NodeTextureCoordinate () |
| virtual int | getType () const |
| virtual Node * | copy () const |
| virtual int | getNodeClass () const |
TextureTransform {
exposedField SFVec2f center 0 0 # (-,)
exposedField SFFloat rotation 0 # (-,)
exposedField SFVec2f scale 1 1 # (-,)
exposedField SFVec2f translation 0 0 # (-,)
}
| virtual NodeTextureCoordinate::~NodeTextureCoordinate | ( | ) | [inline, virtual] |
| virtual int NodeTextureCoordinate::getType | ( | ) | const [inline, virtual] |
| virtual Node* NodeTextureCoordinate::copy | ( | ) | const [inline, virtual] |
| virtual int NodeTextureCoordinate::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.
1.5.1-p1