#include <NodeTextureCoordinate.h>
Inheritance diagram for NodeTextureCoordinate:
Public Member Functions | |
NodeTextureCoordinate (Scene *scene, Proto *proto) | |
virtual | ~NodeTextureCoordinate () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual int | getNodeClass () const |
TextureTransform { exposedField SFVec2f center 0 0 # (-,) exposedField SFFloat rotation 0 # (-,) exposedField SFVec2f scale 1 1 # (-,) exposedField SFVec2f translation 0 0 # (-,) }
virtual NodeTextureCoordinate::~NodeTextureCoordinate | ( | ) | [inline, virtual] |
virtual int NodeTextureCoordinate::getType | ( | ) | const [inline, virtual] |
virtual Node* NodeTextureCoordinate::copy | ( | ) | const [inline, virtual] |
virtual int NodeTextureCoordinate::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.