NodeTextureCoordinate Class Reference

#include <NodeTextureCoordinate.h>

Inheritance diagram for NodeTextureCoordinate:

Node List of all members.

Public Member Functions

 NodeTextureCoordinate (Scene *scene, Proto *proto)
virtual ~NodeTextureCoordinate ()
virtual int getType () const
virtual Nodecopy () const
virtual int getNodeClass () const

Detailed Description

According to the TextureCoordinate Node of VRML97 specification.

  TextureTransform { 
  exposedField SFVec2f center      0 0     # (-,)
  exposedField SFFloat rotation    0       # (-,)
  exposedField SFVec2f scale       1 1     # (-,)
  exposedField SFVec2f translation 0 0     # (-,)
}


Constructor & Destructor Documentation

NodeTextureCoordinate::NodeTextureCoordinate ( Scene scene,
Proto proto 
)

virtual NodeTextureCoordinate::~NodeTextureCoordinate (  )  [inline, virtual]


Member Function Documentation

virtual int NodeTextureCoordinate::getType (  )  const [inline, virtual]

Returns the Type of a Node in the Node subclasses(here pure virtual). E.g. for the NodeGroup it returns NODE_GROUP

Implements Node.

virtual Node* NodeTextureCoordinate::copy (  )  const [inline, virtual]

Creates a new instance of that Node in the Node subclasses(here pure virtual).

Implements Node.

virtual int NodeTextureCoordinate::getNodeClass (  )  const [inline, virtual]

Returns a NODE_CHILD as a node class (used to validate the scene)

Reimplemented from Node.


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