#include <NodeTextureTransform.h>
Inheritance diagram for NodeTextureTransform:
Public Member Functions | |
NodeTextureTransform (Scene *scene, Proto *proto) | |
virtual | ~NodeTextureTransform () |
virtual int | getType () const |
virtual Node * | copy () const |
virtual int | getNodeClass () const |
virtual void | bind () |
virtual void | unbind () |
virtual NodeTextureTransform::~NodeTextureTransform | ( | ) | [inline, virtual] |
virtual int NodeTextureTransform::getType | ( | ) | const [inline, virtual] |
virtual Node* NodeTextureTransform::copy | ( | ) | const [inline, virtual] |
virtual int NodeTextureTransform::getNodeClass | ( | ) | const [inline, virtual] |
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.
void NodeTextureTransform::bind | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.
void NodeTextureTransform::unbind | ( | ) | [virtual] |
To be overriden by the subclasses
Reimplemented from Node.