#include <NodeTextureTransform.h>
Inheritance diagram for NodeTextureTransform:

| Public Member Functions | |
| NodeTextureTransform (Scene *scene, Proto *proto) | |
| virtual | ~NodeTextureTransform () | 
| virtual int | getType () const | 
| virtual Node * | copy () const | 
| virtual int | getNodeClass () const | 
| virtual void | bind () | 
| virtual void | unbind () | 
| virtual NodeTextureTransform::~NodeTextureTransform | ( | ) |  [inline, virtual] | 
| virtual int NodeTextureTransform::getType | ( | ) | const  [inline, virtual] | 
| virtual Node* NodeTextureTransform::copy | ( | ) | const  [inline, virtual] | 
| virtual int NodeTextureTransform::getNodeClass | ( | ) | const  [inline, virtual] | 
Returns a NODE_CHILD as a node class (used to validate the scene)
Reimplemented from Node.
| void NodeTextureTransform::bind | ( | ) |  [virtual] | 
To be overriden by the subclasses
Reimplemented from Node.
| void NodeTextureTransform::unbind | ( | ) |  [virtual] | 
To be overriden by the subclasses
Reimplemented from Node.
 1.5.1-p1
 1.5.1-p1