NodeTextureTransform Class Reference

#include <NodeTextureTransform.h>

Inheritance diagram for NodeTextureTransform:

Node List of all members.

Public Member Functions

 NodeTextureTransform (Scene *scene, Proto *proto)
virtual ~NodeTextureTransform ()
virtual int getType () const
virtual Nodecopy () const
virtual int getNodeClass () const
virtual void bind ()
virtual void unbind ()

Constructor & Destructor Documentation

NodeTextureTransform::NodeTextureTransform ( Scene scene,
Proto proto 
)

virtual NodeTextureTransform::~NodeTextureTransform (  )  [inline, virtual]


Member Function Documentation

virtual int NodeTextureTransform::getType (  )  const [inline, virtual]

Returns the Type of a Node in the Node subclasses(here pure virtual). E.g. for the NodeGroup it returns NODE_GROUP

Implements Node.

virtual Node* NodeTextureTransform::copy (  )  const [inline, virtual]

Creates a new instance of that Node in the Node subclasses(here pure virtual).

Implements Node.

virtual int NodeTextureTransform::getNodeClass (  )  const [inline, virtual]

Returns a NODE_CHILD as a node class (used to validate the scene)

Reimplemented from Node.

void NodeTextureTransform::bind (  )  [virtual]

To be overriden by the subclasses

Reimplemented from Node.

void NodeTextureTransform::unbind (  )  [virtual]

To be overriden by the subclasses

Reimplemented from Node.


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