#include <NodeImageTexture.h>
Inheritance diagram for ProtoImageTexture:
Public Member Functions | |
ProtoImageTexture (Scene *scene) | |
virtual | ~ProtoImageTexture () |
virtual Node * | create (Scene *scene) |
ProtoImageTexture::ProtoImageTexture | ( | Scene * | scene | ) |
virtual ProtoImageTexture::~ProtoImageTexture | ( | ) | [inline, virtual] |
Creates a Node (VRML ProtoBody). As the Proto(VRML Proto definition) is initialised in this class.
Reimplemented from Proto.