#include <NodeTextureTransform.h>
Inheritance diagram for ProtoTextureTransform:

Public Member Functions | |
| ProtoTextureTransform (Scene *scene) | |
| virtual | ~ProtoTextureTransform () |
| virtual Node * | create (Scene *scene) |
| ProtoTextureTransform::ProtoTextureTransform | ( | Scene * | scene | ) |
| virtual ProtoTextureTransform::~ProtoTextureTransform | ( | ) | [inline, virtual] |
Creates a Node (VRML ProtoBody). As the Proto(VRML Proto definition) is initialised in this class.
Reimplemented from Proto.
1.5.1-p1