#include <iostream>
#include <assert.h>
#include <unistd.h>
#include "v2oLoader.h"
#include "v2oFactory.h"
#include "v2oGroupFactory.h"
#include "v2oTransformFactory.h"
#include "v2oHumanoidFactory.h"
#include "v2oIndexedFaceSetFactory.h"
#include "v2oInlineFactory.h"
#include "v2oJointFactory.h"
#include "v2oShapeFactory.h"
#include "v2oSegmentFactory.h"
#include "v2oSiteFactory.h"
#include "v2oOSGHanimSkeleton.h"
#include "v2oOSGHanimMesh.h"
#include "prvOSGHanimSkeleton.h"
#include "prvOSGHanimMesh.h"
#include <osg/Array>
#include <osg/Light>
#include <osg/Texture2D>
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
#include "vhdVRMLParser/Scene.h"
#include "vhdVRMLParser/SceneBase.h"
#include "vhdVRMLParser/MFNode.h"
#include "vhdVRMLParser/Proto.h"
#include "Private_defs.h"
Typedefs | |
typedef void * | void_ptr |
Functions | |
static void | goto_there (const std::string urlName) |
static FILE * | open_wherever_it_is_or_die (const char *fileToLoad) |
typedef void* void_ptr |
Loader's main construction method. Parses the children of the root node and polymorphically creates the corresponding OpenSceneGraph scenegraph.
static void goto_there | ( | const std::string | urlName | ) | [static] |
static FILE* open_wherever_it_is_or_die | ( | const char * | fileToLoad | ) | [static] |