#include <iostream>#include <assert.h>#include <unistd.h>#include "v2oLoader.h"#include "v2oFactory.h"#include "v2oGroupFactory.h"#include "v2oTransformFactory.h"#include "v2oHumanoidFactory.h"#include "v2oIndexedFaceSetFactory.h"#include "v2oInlineFactory.h"#include "v2oJointFactory.h"#include "v2oShapeFactory.h"#include "v2oSegmentFactory.h"#include "v2oSiteFactory.h"#include "v2oOSGHanimSkeleton.h"#include "v2oOSGHanimMesh.h"#include "prvOSGHanimSkeleton.h"#include "prvOSGHanimMesh.h"#include <osg/Array>#include <osg/Light>#include <osg/Texture2D>#include <osgDB/FileNameUtils>#include <osgDB/FileUtils>#include "vhdVRMLParser/Scene.h"#include "vhdVRMLParser/SceneBase.h"#include "vhdVRMLParser/MFNode.h"#include "vhdVRMLParser/Proto.h"#include "Private_defs.h"Typedefs | |
| typedef void * | void_ptr |
Functions | |
| static void | goto_there (const std::string urlName) |
| static FILE * | open_wherever_it_is_or_die (const char *fileToLoad) |
| typedef void* void_ptr |
Loader's main construction method. Parses the children of the root node and polymorphically creates the corresponding OpenSceneGraph scenegraph.
| static void goto_there | ( | const std::string | urlName | ) | [static] |
| static FILE* open_wherever_it_is_or_die | ( | const char * | fileToLoad | ) | [static] |
1.5.1-p1