#include <vhdOSGViewerService/vhdExport.h>
#include <libvhdMath/vhdVector3.h>
#include <libvhdMath/vhdQuaternion.h>
#include <vhdProperty/vhdProperty.h>
#include <vhdOSGViewerService/vhdIOSGDrawableProperty.h>
#include "libOSGVRMLLoader/v2oVRMLLoaderRef.h"
Namespaces | |
namespace | v2o |
Classes | |
class | vhdOSGHanimProperty |
Functions | |
vhdCLASS_DECLARATION (vhdOSGHanimPropertyFactory) | |
vhdCLASS_DECLARATION (vhdOSGHanimProperty) |
Inside should be following piece of OSG scene graph:
<vhdOSGHanimProperty name = "Marylin"> <movableFlag> TRUE </movableFlag> <visibleFlag> TRUE </visibleFlag> <file>$(VHDPP_DATA)/VH/Marylin.wrl</file> <position> 0.0 0.0 0.0 </position> <orientation> 0 1 0 0 </orientation> <numberOfClone> 0 </numberOfClone> <cloneShareGeomFlag>FALSE</cloneShareGeomFlag> </vhdOSGHanimProperty>
vhdCLASS_DECLARATION | ( | vhdOSGHanimProperty | ) |
vhdCLASS_DECLARATION | ( | vhdOSGHanimPropertyFactory | ) |