NodeMaterial Class Reference

#include <NodeMaterial.h>

Inheritance diagram for NodeMaterial:

Node List of all members.

Public Member Functions

 NodeMaterial (Scene *scene, Proto *proto)
virtual ~NodeMaterial ()
virtual int getType () const
virtual Node * copy () const
virtual int getNodeClass () const
virtual void bind ()
virtual void unbind ()

Detailed Description

According to the Material Node of VRML97 specification.

  Material { 
  exposedField SFFloat ambientIntensity  0.2         # [0,1]
  exposedField SFColor diffuseColor      0.8 0.8 0.8 # [0,1]
  exposedField SFColor emissiveColor     0 0 0       # [0,1]
  exposedField SFFloat shininess         0.2         # [0,1]
  exposedField SFColor specularColor     0 0 0       # [0,1]
  exposedField SFFloat transparency      0           # [0,1]
}


Constructor & Destructor Documentation

NodeMaterial::NodeMaterial ( Scene *  scene,
Proto *  proto 
)

virtual NodeMaterial::~NodeMaterial (  )  [inline, virtual]


Member Function Documentation

virtual int NodeMaterial::getType (  )  const [inline, virtual]

Returns the Type of a Node in the Node subclasses(here pure virtual). E.g. for the NodeGroup it returns NODE_GROUP

Implements Node.

virtual Node* NodeMaterial::copy (  )  const [inline, virtual]

Creates a new instance of that Node in the Node subclasses(here pure virtual).

Implements Node.

virtual int NodeMaterial::getNodeClass (  )  const [inline, virtual]

Returns a NODE_CHILD as a node class (used to validate the scene)

Reimplemented from Node.

void NodeMaterial::bind (  )  [virtual]

To be overriden by the subclasses

Reimplemented from Node.

void NodeMaterial::unbind (  )  [virtual]

To be overriden by the subclasses

Reimplemented from Node.


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