#include <vhdExceptions/vhdIllegalArgumentException.h>
#include <vhdExceptions/vhdIllegalOperationException.h>
#include <vhdVRMLParser/Scene.h>
#include <libOSGVRMLLoader/v2oOSGHanimSkeleton.h>
#include <libOSGVRMLLoader/v2oOSGHanimMesh.h>
#include <vhdOSGViewerService/vhdOSGHanimProperty.h>
#include <vhdFundamental/vhdDiag.h>
#include <vhdExceptions/vhdMemoryAllocationError.h>
#include <vhdExceptions/vhdFatalError.h>
#include <osg/Group>
#include <osg/Switch>
Classes | |
class | vhdOSGHanimProperty::_Implem |
Defines | |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::_Implem::_Implem()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::_Implem::~_Implem()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::vhdOSGHanimProperty(Scene * vrmlSceneIn, osgGroupRef geometry,const vhtBool movable)" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::~vhdOSGHanimProperty()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::getGeometry()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setGeometry()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::getVisibleFlag()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setVisibleFlag( vhtBool flagValue)" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::getFileName()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setFileName( string & fileName)" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::getInitialPosition(void) " |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setInitialPosition( const csVec3f & position)" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::getOrientation()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setInitialOrientation( const vhdQuaternion& orientation)" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setInitialOrientation(const vhtReal& pAngle, const vhdVector3& pAxis)" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::isMovable()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setMovable(const vhtBool movable)" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::getHanimSkeleton(void)" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::getHanimMesh(void)" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setHanimSkeleton()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setHanimMesh()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::getVRMLParserScene(void)" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setVRMLParserScene()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::releaseVRMLParserScene()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::useHandsAnim()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setHandsAnim()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::useTransducer()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setTransducer()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::useSkinDeform()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setSkinDeform()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::useH2Osg()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setH2Osg()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::useFaceDeform()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setFaceDeform()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::getDisplaySkeleton()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setDisplaySkeleton()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::getClothFileName()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setClothFileName()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::getActiveLOD()" |
#define | _VHD_METHOD_NAME "vhdOSGHanimProperty::setActiveLOD()" |
Functions | |
vhdCLASS_TYPE_INIT (vhdOSGHanimProperty, vhdProperty) |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setActiveLOD()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::getActiveLOD()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setClothFileName()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::getClothFileName()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setDisplaySkeleton()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::getDisplaySkeleton()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setFaceDeform()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::useFaceDeform()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setH2Osg()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::useH2Osg()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setSkinDeform()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::useSkinDeform()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setTransducer()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::useTransducer()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setHandsAnim()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::useHandsAnim()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::releaseVRMLParserScene()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setVRMLParserScene()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::getVRMLParserScene(void)" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setHanimMesh()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setHanimSkeleton()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::getHanimMesh(void)" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::getHanimSkeleton(void)" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setMovable(const vhtBool movable)" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::isMovable()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setInitialOrientation(const vhtReal& pAngle, const vhdVector3& pAxis)" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setInitialOrientation( const vhdQuaternion& orientation)" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::getOrientation()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setInitialPosition( const csVec3f & position)" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::getInitialPosition(void) " |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setFileName( string & fileName)" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::getFileName()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setVisibleFlag( vhtBool flagValue)" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::getVisibleFlag()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::setGeometry()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::getGeometry()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::~vhdOSGHanimProperty()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::vhdOSGHanimProperty(Scene * vrmlSceneIn, osgGroupRef geometry,const vhtBool movable)" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::_Implem::~_Implem()" |
#define _VHD_METHOD_NAME "vhdOSGHanimProperty::_Implem::_Implem()" |
vhdCLASS_TYPE_INIT | ( | vhdOSGHanimProperty | , | |
vhdProperty | ||||
) |